Sketching contours

نویسندگان

  • Johannes Zimmermann
  • Andrew Nealen
  • Marc Alexa
چکیده

We introduce an over-sketching interface for feature-preserving surface mesh editing. The user sketches a stroke that is the suggested position of part of a silhouette of the displayed surface. The system then segments all image-space silhouettes of the projected surface, identifies among all silhouette segments the best matching part, derives vertices in the surface mesh corresponding to the silhouette part, selects a sub-region of the mesh to be modified, and feeds appropriately modified vertex positions together with the sub-mesh into a mesh deformation tool. The overall algorithm has been designed to enable interactive modification of the surface – yielding a surface editing system that comes close to the experience of sketching 3D models on paper.

برای دانلود متن کامل این مقاله و بیش از 32 میلیون مقاله دیگر ابتدا ثبت نام کنید

ثبت نام

اگر عضو سایت هستید لطفا وارد حساب کاربری خود شوید

منابع مشابه

Tracking Pitch Contours Using Minimum Jerk Trajectories

This paper proposes a fundamental frequency tracker, with the specific purpose of comparing the automatic estimates with pitch contours that are sketched by trained phoneticians. The method uses a frequency domain approach to estimate pitch tracks that form minimum jerk trajectories. This method tries to mimic motor movements of the hand made while sketching. When the fundamental frequency trac...

متن کامل

Current Discussions on Digital Sketching in the Early Stages of Architectural Design in Education

In the architectural design, designers are focused on the early stages of the design process or conceptual design. The ultimate goal of this stage is to find a solution for an existing problem, investigate design space, or explore an idea. This stage conventionally begins with sketches and diagrams to explore ideas and solutions; the ambiguity and vagueness of conventional freehand sketching ca...

متن کامل

Structure from silhouettes: a new paradigm for fast sketch-based design of trees

www.eg.org diglib.eg.org Abstract Modeling natural elements such as trees in a plausible way, while offering simple and rapid user control, is a challenge. This paper presents a method based on a new structure from silhouettes paradigm. We claim that sketching the silhouettes of foliage at multiple scales is quicker and more intuitive for a user than having to sketch each branch of a tree. This...

متن کامل

Interactive Sketch-Driven Image Synthesis

We present an interactive system for composing realistic images of an object under arbitrary pose and appearance specified by sketching. Our system draws inspiration from a traditional illustration workflow: The user first sketches rough “masses” of the object, as ellipses, to define an initial abstract pose that can then be refined with more detailed contours as desired. The system is made rob...

متن کامل

Bubbleworld Builder - 3D Modeling using Two-touch and Sketch Interaction

Commercial 3D modeling applications tend to be difficult and time consuming to use due to complex interfaces and functionality. In this paper we present a simple and intuitive interface for modeling “blobby” 3D objects using touch input. Objects are defined by sketching and modifying contours of cross-sectional slices. Two-touch interactions are used to zoom, rotate and slice the object. The re...

متن کامل

ذخیره در منابع من


  با ذخیره ی این منبع در منابع من، دسترسی به آن را برای استفاده های بعدی آسان تر کنید

برای دانلود متن کامل این مقاله و بیش از 32 میلیون مقاله دیگر ابتدا ثبت نام کنید

ثبت نام

اگر عضو سایت هستید لطفا وارد حساب کاربری خود شوید

عنوان ژورنال:
  • Computers & Graphics

دوره 32  شماره 

صفحات  -

تاریخ انتشار 2008